The data structure is:
#xxxx.h.w.x.y.i.data
#xxxx = character code
h = bitmap height (in dot rows)
w = bitmap width (in dot rows)
x = x-offset (in dots)
y = y-offset (in dots)
i = typesetting motion displacement (width including
inter-character gap of a particular character in the font)
data = hexadecimal bitmap description
Example:
The following is an example of how to use the ~DB command. It shows the first two
characters of a font being downloaded to DRAM.
~DBR:TIMES.FNT,N,5,24,3,10,2,ZEBRA 1992,
#0025.5.16.2.5.18.
OOFF
OOFF
FFOO
FFOO
FFFF
#0037.4.24.3.6.26.
OOFFOO
OFOOFO
OFOOFO
OOFFOO
ZPL II Programming Guide Volume One: Command Reference for X.10
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